package com.yanqu.road.entity.activity.yqhotel.config;

import com.yanqu.road.entity.FieldTypeAnnotation;

@FieldTypeAnnotation(tableName = "t_s_activity_yqhotel_skill",desc = "阳泉酒家技能配置")
public class YqHotelSkillConfig {

    @FieldTypeAnnotation(select = true,desc = "活动id")
    public int activityId;
    @FieldTypeAnnotation(desc = "学院类型")
    private int type;
    @FieldTypeAnnotation(desc = "学院等级")
    private int level;
    @FieldTypeAnnotation(desc = "技能图标")
    private int icon;
    @FieldTypeAnnotation(desc = "技能名称")
    private String name;
    @FieldTypeAnnotation(desc = "技能描述")
    private String desc;
    @FieldTypeAnnotation(desc = "升级消耗")
    private int cost;
    @FieldTypeAnnotation(desc = "技能效果")
    private String skillEffect;
    @FieldTypeAnnotation(desc = "双生武魂概率(千分比)")
    private int weight;

    public int getActivityId() {
        return activityId;
    }

    public void setActivityId(int activityId) {
        this.activityId = activityId;
    }

    public int getType() {
        return type;
    }

    public void setType(int type) {
        this.type = type;
    }

    public int getLevel() {
        return level;
    }

    public void setLevel(int level) {
        this.level = level;
    }

    public int getIcon() {
        return icon;
    }

    public void setIcon(int icon) {
        this.icon = icon;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getDesc() {
        return desc;
    }

    public void setDesc(String desc) {
        this.desc = desc;
    }

    public int getCost() {
        return cost;
    }

    public void setCost(int cost) {
        this.cost = cost;
    }

    public String getSkillEffect() {
        return skillEffect;
    }

    public void setSkillEffect(String skillEffect) {
        this.skillEffect = skillEffect;
    }

    public int getWeight() {
        return weight;
    }

    public void setWeight(int weight) {
        this.weight = weight;
    }
}
